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TapTop Website

Point of sales and website for Blok Party's TapTop, the world's first interactive board game console. I coordinated with marketing, one other designer, engineers, and customer service to find how our service model fits customers' needs.

Tools 

User Interview | Affinity Mapping | Persona | Usability Testing | Rapid Prototyping | Interaction Design | Prototyping | Wireframing (Figma) | Jira | Miro 

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Before
I took the website to 8 test participants to evaluate how well it sang. Here was some feedback:

Plus +

  • The video was instant excitement for vast majority of participants, especially those with children


Minus -

  • 
Were really put off by the 3 Call to Action to subscribe in a row

  • Did not fully understand what the product could do, had to read the FAQ’s at the very end of the page


  • Were intrigued by the games, but wanted a section to view the catalogue

  • The state of refinement made the product seem like it was in its infancy and weren’t sure if certain effects were CGed


*”PlayTable” was rebranded into “TapTop”

After
We addressed the feedback by:


 

  • Eliminating the CTA to just 1 on top and 1 at the very end

  • Showing a scrolling list of games available


  • Adding real life photos from players’ Instagrams of them having fun with the console

  • Making the features speak loud and clear up front

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